Talk to him, and he'll tell you not to go doing errands for people. When that's done, head up the steps and into the portal. The cabin contains gold and numerous valuable rings, but most importantly, it contains an EAST EMPIRE SHIPPING MAP, which you can sell to Delvin. He also never dies, so it can be done indefinitely. Once they disperse, take the opportunity to sneak up the stairs unnoticed. To thank you for whatever you did to fix the problem, he rewards you with an AMULET OF ARKAY. Basically the same thing happens if you report to Nelacar. Vampires are 25% weaker to fire, and their health, magic, and stamina stats are reduced by 15 points in the sunlight. Before you return to Maven, also pick the Expert-locked door up here, allowing you to collect a HONNINGBREW DECANTER that you can sell to Delvin. Thief Standing Stone allow you to learn stealth skills 20% faster. Simply shoot a sleeping person to absorb their dreams and power the staff. Try the door, and the Augur will decide to open it for you. Regardless of what you did, it's time to head back to Astrid. Activate the pedestal to raise a beacon like yours to reflect the light up into the dragon carving's mouth. Collect the items in the room below, then pull a chain to reveal a passage to more treasure. Follow the tunnel to the left, then look on your left again for a portcullis. Your choice will affect the path of this particular mission, but you can still change allegiances later on, so choose whichever one you want. From here, head into the back, where Storm Mages join the ranks of the warlocks. In there, you will come across a gate with a Novice lock. Nazir directs you to Delvin Mallory of the Thieves Guild once again, and this time you can pay Mallory to upgrade the new Sanctuary, as part of the extra mission, "Where You Hang Your Enemy's Head..." You can purchase some banners (useless), the Poisoner's Nook (an alchemy lab and garden combo), a Torture Chamber (holding four prisoners with information on secret caches), a Secret Entrance (to make getting in and out of the Sanctuary easier), and a Master Bedroom (with a bed and item storage). The Dragon Shout word is at the other end, protected by a dragon. Look up at the balcony above, then shoot it with an arrow, spell, or even a shout to knock the ramp down. The Elder Scrolls IV: Oblivion I've always been a huge Elder Scrolls fan. Enthir will evaluate the information and reveal Gallus's information about Mercer and the Nightingales. Loot everything, then sell the items for a large sum of gold. When the Draugr are re-dead, speak to Eola, wherever she is. Then, use the Soul Trap spell on your horse. Go forward just enough to start getting hurt by it, then start using the Healing spell. Slay these arachnids and take their Frostbite Venom, which can be activated from the menu to add an additional poison effect to your next attack. Look on your right for a note from Mercer: "One step ahead" spelled backwards. Once inside, just past the Shrine of Mara, Erandur will unseal the secret area of the temple, allowing you in. Follow him to the lab, and you'll need to fight off another orc and priest duo on the way. Location 3 - Suffer: In the Dark Brotherhood Sanctuary in Falkreath Hold. You will learn a Draconic word, "Force," and a powerful Draugr will immediately rise from the coffin nearby. Once he's done in, there's more to this ruin to explore, but your mission here is done. If done correctly, you will take the item from within the case without having to unlock the display case. Inside, you'll find several dead bandits who tried to enter before. Head down into the barrow, and when you see a bandit ahead, you can simply watch as he pulls a lever that triggers a trap, taking his own life. Head down the stairs, and feel free to grab the valuable Dibella statue on the shelf. When you are outside, switch to destruction magic, and use it against the opponent repeatedly. It doesn't matter who you kill first, but if you want to complete the optional objective, don't return to Muiri until you've done the deed. I summon you in my time of need. There are multiple tricks to help you kill your mark, Alain. The Falmer Servants back in Blackreach might even knock a few other races off your list too, if you were just there recently. Seek him out and speak with him for information on your mission. Hold onto those witch heads for now. Head down to the cellar and either pick the Novice-level lock or use the key if you got it from Aringoth. Just dump his body in the lake instead. Let your friend speak or talk to them yourself. Dervenin also gives you PELAGIUS'S HIP BONE for some reason. He warns you that the Eye of Magnus poses some kind of danger, but just about everything else he says is pretty vague. Right after speaking to Brynjolf, Karliah will convene with both of you, then ask you to meet her at the standing stone to the south of Riften. The Daedric Prince Namira can offer you a lot more than this penny-pinching priest, so head to Reachcliff Cave and meet up with Eola. After you have all four items, Tolfdir comes to check up on you. Description: The voice soothes wild beasts, who lose their desire to fight of flee. To advance the mission, speak to Alvor (if your friend was Hadvar) or Gurdur (if you sided with Rolof). Location: In the city, when you walk past an old haunted house, you will be asked to go with someone. The path ahead will take you back to a Dwemer ruin area, where you'll find a door with a Master lock. Well, it's actually not too hard to find out about this cellar, as there's an entrance right outside. Rest until it is after 8 a.m. so Alvor leaves the house. Pickpocket someone who shoots target dummies with arrows, and take the arrows they were using (usually iron or steel). He will tell you that Alduin's passage to Sovngarde is located at Skuldafn. Bethesda Softworks had already destroyed our free time with Skyrim and its intensely large world to roam and play. Follow his advice and head back to the College through a shortcut leading back to the beginning of the dungeon. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. She has the answer: a sewer shortcut that leads straight into the base. With the same spell equipped in both hands, you can dualcast by holding both attack buttons simultaneously if you have the dualcasting perk in that spell's magic school. In the second area, Mercer will mention something about it being a perfect ambush area. You don't have to convince him, though; all of the locks you'll need to open can be picked. Thus, you will never be able to become a werewolf again. You'll briefly fight some ghosts outside before coming back around to door leading inside. Fast travel to the western watchtower outside of Whiterun, then travel west towards the marker. Search the listed locations to find the corresponding Skill Trainer: Skill books give you skill bonuses. Location 3 - Down: It is given to by Arngeir when you take the horn back to him in the "Horn Of Jurgen Windcaller" main quest. Grab as many weapons, armor, potions, food, ingredients, and keys as you have use for, as these items are valuable commodities. The other option is to use the safe key from Aringoth if you have it. If you decide to spare Sinding, he was need you to help him fight Hircine's hunters. If you're sympathetic to Cicero, you can choose to let him live and leave the sanctuary, in which case he will eventually became available as a follower. Description: Your Thu'um freezes an opponent solid. After slaying the bear, take the path to the left through a tunnel that leads to the outside. The flames on the door ahead must be extinguished with ice magic before you can continue. Sadly, this token is merely a little trinket for you to sell, as it seems to lack any special effect, to my knowledge. Odahviing will swoop in and attack. Awesome! If you read the letter, Astrid will berate you, but no real harm comes from it. From the room where you acquired the Focusing Crystal, head up the stairs to the west and search another chest if you haven't already looted it. With Black handprint on it will enter with Malborn in tow potions to gather before entering the,... Who summons an Atronach and attacks you after he asks you to speak with for... 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